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Playing Multi-Action Adversarial Games: Online Evolution vs. Tree Search
Niels Justesen, Tobias Mahlmann, Sebastian Risi and Julian Togelius
IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG). IEEE, 2017.

Learning Macromanagement in StarCraft from Replays using Deep Learning
Niels Justesen and Sebastian Risi.
Computational Intelligence and Games (CIG). IEEE, 2017.

Continual Online Evolutionary Planning for In-Game Build Order Adaptation in StarCraft
Niels Justesen and Sebastian Risi.
Conference on Genetic and Evolutionary Computation (GECCO). ACM, 2017.


Online Evolution for Multi-Action Adversarial Games
Niels Justesen, Tobias Mahlmann, and Julian Togelius.
European Conference on the Applications of Evolutionary Computation. Springer International Publishing, 2016.


Script-and Cluster-Based UCT for StarCraft
Niels Justesen, Bálint Tillman, Julian Togelius, and Sebastian Risi.
Computational Intelligence and Games (CIG). IEEE, 2014.

Master’s Thesis (2015)

Artificial Intelligence for Hero Academy


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