2019
Blood Bowl: A New Board Game Challenge and Competition for AI
Niels Justesen, Lasse Møller Uth, Christopher Jakobsen, Peter David Moore, Julian Togelius, and Sebastian Risi.
Conference on Games (CoG). IEEE, 2019.
When Are We Done with Games?
Niels Justesen, Michael S. Debus, and Sebastian Risi.
Conference on Games (CoG). IEEE, 2019.
MAP-Elites for Noisy Domains by Adaptive Sampling
Niels Justesen, Sebastian Risi, and Jean-Baptiste Mouret.
Conference on Genetic and Evolutionary Computation (GECCO). ACM, 2019.
(Short paper).
Deep Learning for Video Game Playing
Niels Justesen, Philip Bontrager, Julian Togelius, and Sebastian Risi.
IEEE Transactions on Games (ToG), 2019.
2018
Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation
Niels Justesen, Ruben Rodriguez Torrado, Philip Bontrager, Ahmed Khalifa, Julian Togelius, and Sebastian Risi.
To appear in: NeurIPS Workshop on Deep Reinforcement Learning, 2018.
Blood Bowl: The Next Board Game Challenge for AI
Niels Justesen, Sebastian Risi, and Julian Togelius.
Foundations of Digital Games 2018, ACM, 2018. (Short paper).
Automated Curriculum Learning by Rewarding Temporally Rare Events
Niels Justesen and Sebastian Risi.
Computational Intelligence and Games (CIG). IEEE, 2018.
2017
Playing Multi-Action Adversarial Games: Online Evolution vs. Tree Search
Niels Justesen, Tobias Mahlmann, Sebastian Risi, and Julian Togelius.
IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG). IEEE, 2017.
Learning Macromanagement in StarCraft from Replays using Deep Learning
Niels Justesen and Sebastian Risi.
Computational Intelligence and Games (CIG). IEEE, 2017.
Continual Online Evolutionary Planning for In-Game Build Order Adaptation in StarCraft
Niels Justesen and Sebastian Risi.
Conference on Genetic and Evolutionary Computation (GECCO). ACM, 2017.
2016
Online Evolution for Multi-Action Adversarial Games
Niels Justesen, Tobias Mahlmann, and Julian Togelius.
European Conference on the Applications of Evolutionary Computation. Springer International Publishing, 2016.
2014
Script-and Cluster-Based UCT for StarCraft
Niels Justesen, Bálint Tillman, Julian Togelius, and Sebastian Risi.
Computational Intelligence and Games (CIG). IEEE, 2014.